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Connected Learning: An Agenda for Research and Design
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By Any Media Necessary: The New Activism of American Youth
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From Good Intentions to Real Outcomes: Equity by Design in Learning Technologies
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The Class: Living and Learning in the Digital Age
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Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media
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Game On! Connected Learning and Parental Support in the CyberPatriot Program
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Doing Civics in the Digital Age: Casual, Purposeful, and Strategic Approaches to Participatory Politics
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Learning connected civics: Narratives, practices, infrastructures
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What Counts as Learning
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Beyond Learning-As-Usual: Connected Learning Among Open Learners
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Fashioning Learning: Connected Learning through Fashion Design Programs
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Hats for House Elves: Connected Learning and Civic Engagement in Hogwarts at Ravelry
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Crafting the Metagame: Connected Learning in the Starcraft II Community
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Welcome to Sackboy Planet: Connected Learning Among LittleBigPlanet 2 Players
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Youth, New Media, and the Rise of Participatory Politics
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