I first heard about Jie Qi, a recent Ph.d. from the MIT Media Lab, when she launched “circuit stickers” while she was still a graduate student. Conductive stickers and ultra-thin...
- Categories: Learner
This is an archive of resources related to connected learning that was developed as part of the MacArthur Foundation’s Digital Media and Learning Initiative and the Connected Learning Alliance between 2012 and 2025. For more recent resources, visit our home page, the Connected Learning Summit, or the Connected Learning Lab.
I first heard about Jie Qi, a recent Ph.d. from the MIT Media Lab, when she launched “circuit stickers” while she was still a graduate student. Conductive stickers and ultra-thin...
High school English teacher Scott Glass of Glenbrook South in the suburbs of Chicago had always been interested in art and creating, but didn’t do a lot of it himself...
Media Literacy and the Challenge of Misinformation READ MORE
...If you want to learn about the best ways to apply digital media to learning, catch a glimpse of where educational institutions are going, and hear it all from someone...
I’m a big fan of DS106, the radically open and learner-centric course that emanates from the University of Mary Washington. Jim Groom and Alan Levine get a lot of credit...
This case study reveals how complex and multifaceted the professional wrestling fandom is through the exploration of one fairly typical fan community, the Wrestling Boards. Interest in professional wrestling brings...
This study presented here is one of several case studies from the Connected Learning Research Network (CLRN) that highlights interest-based digitally mediated spaces for learning and affinity formation. Like other...
This case report describes one of a number of case studies from the Leveling Up project of the Connected Learning Research Network that explore the learning ecology of interest-centered youth...
StarCraft, a real-time strategy game developed by Blizzard Entertainment, has been labeled by many of its participants as the chess of the twenty-first century. Combining strategic problem-solving with fast reflexes...
This case report presents and discusses how the Hogwarts at Ravelry community functions as a connected learning environment. It lays out the background of the case by situating it in...
This analysis of Cali Design and Hive Fashion allows us to examine connected learning practices among youth in two environments that cater to an interest in fashion. It pushes us...
Open learning has emerged within the public imagination as a potentially disruptive force in higher education. It has attracted the attention of policy makers, venture capitalists and the technology sector,...
Over the course of six months in 2015, the author of this paper conducted a qualitative study of high school students who participate in Beyond the Bell’s CyberPatriot program, and...
Connected learning is the topic of Mimi Ito’s keynote address.
...Open digital badges are simple tools that have the potential to change our current system of credentialing, creating ways to recognize more diverse learning pathways and opportunities for both learners...