Call for proposals now open for the fourth annual Connected Learning Summit, which will run entirely online through the month of July, in 1 hour sessions scheduled between 9am – noon Pacific (noon-3pm Eastern). After this online year, we hope and expect that CLS will convene again in person.
Call for Proposals opens: January 11, 2021
Deadline for submissions: March 15, 2021
Notifications: April 2021
Our CFP for this year is focused on self-organized online workshops, symposia, networking opportunities, social and gaming events tailored to an online format. We welcome your proposals for creating an inclusive, learner-centered, community-driven event that will break new ground in what is possible for online events and community-building. Our hope is that this event will strengthen the community and create a space for sharing of ideas that are relevant and timely today and for the future. Given the experimental nature of this year’s event, we welcome any and all creative ideas that meet the goals of sharing ideas and promoting connections within the CLS community.
Sessions, presentations, and papers originally accepted for CLS2020 will be invited to present for CLS2021 if they can be adapted to an online format. Authors of accepted papers will be getting an email from organizers with more details.
Please reach out to us if you would like to join the conference committee or have suggestions and ideas that extend beyond this CFP. Organizers Eric Klopfer, Scot Osterweil, and Mimi Ito will be hosting two open Zoom office hours for anyone who would like to discuss possibilities for sessions and events, consider a committee role, or share any ideas.
Click the links below to join the Zoom office hours:
CLS2021 is accepting proposals for:
– Experimental and Social Sessions
About the Connected Learning Summit
CLS was first convened in 2018 with the mission to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit. With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators, and developers. The event is co-hosted by UC Irvine’s Connected Learning Lab, MIT’s Scheller Teacher Education Program and Education Arcade, and the Learning Games Network, and supported by a wide network of academic, industry, nonprofit, and philanthropic partners.