Three powerful myths persist in our narratives around education technology. The first is that technology has the capacity to disrupt systems. For all the hope and hype that technologies can...
Three powerful myths persist in our narratives around education technology. The first is that technology has the capacity to disrupt systems. For all the hope and hype that technologies can...
What would happen if games that go beyond simple situational conflict, such as combat and confrontation, instead took on more complex questions about life? Game designer Tracy Fullerton offered her...
“Let us move from human-centered design to humanity-centered design.” — From the Copenhagen Letter I’ve been struggling to write this post for a long, long time. Every time I see...
Why did Rumpelstiltskin want a first-born child? The Brothers Grimm fairytale never gave a reason. A fascinating explanation is revealed in “Rumpelstiltskin and His Husband,” a twist on the classic...
I think the Twist Fate Challenge is AMAZING….It gives young writers a chance to expand their imaginations. (Simone)* Sometimes the only thing separating a hero from a villain is a...
As the eighth and final Digital Media and Learning Conference came to a close last week, its organizers announced the creation of a new annual event — the Connected Learning...
This post concludes the series that DML Central has been running based on interviews with members of the development team for the Center for Solutions to Online Violence by focusing...
In our most recent script, we set the stage for how we approached the Networked Narratives course (@NetNarr) as a networked improvisation including some mystery characters. Here, we reflect on...
This summer at the Games For Change Festival, the Game Jam Guide e-book was released, sharing advice from a range of experts on how to lead game jams. One of...