Research
Tilted: A Card Game to Better Understand and Communicate About Tilt
Working with youth and games is something that we are passionate about. Our research team (GAMER Group and Digital Youth Lab) have led multiple projects at the UW Information School focused on...
Categories: New Trends, Research, Youth Well-BeingFrom Research to Promising Practices – Building Youth Connections for Wellbeing
About a year ago, the Connected Learning Lab published a report on Youth Connections for Wellbeing, which was developed collaboratively by Mimi Ito, Candice Odgers, and Stephen Schueller. The report discussed how...
Categories: Digital Citizenship, Equity, Research, Youth Well-BeingProceedings of the 2020 Connected Learning Summit Released
For learners and their families, as well as for educators and their communities, 2020 has been a year defined by disruption, new forms of connection, and persistent creativity. Challenges associated with dual...
Categories: Connected Learning, ResearchAnnouncing the Final Two Resources from the Capturing Connected Learning in Libraries Project
For the past four years, the Capturing Connected Learning in Libraries (CCLL) project has partnered with libraries across the country in support of their ability to evaluate their connected learning programs and...
Categories: Connected Learning, ResearchWhen experts from around the country came together at the World Economic Forum last February for Raising Good Gamers, a workshop focused on exploring the myriad forces shaping the culture and climate...
Categories: Digital Citizenship, Equity, ResearchHealthy Social Media Engagement
The COVID-19 pandemic has forced our society to pause, reflect, and adapt our previously ingrained thoughts about young people and technology. Discussions over screen time were thrown out when schools moved to...
Categories: Digital Citizenship, ResearchAnnouncing a New Evaluation Toolkit for Youth-Serving Library Programs
The Capturing Connected Learning in Libraries team, comprised of researchers from the University of California, Irvine, University of Colorado, Boulder, and SRI International, is excited to announce the release of our evaluation...
Categories: Connected Learning, ResearchMental Health in a Digital World
Technology is an integral part of our everyday lives. For youth, that’s even more true. Most adults now use digital tools to manage calendars, or they’ll look online for a video to...
Category: ResearchTeens’ Social Media Use Isn’t the Problem
If you scan the news headlines for stories related to teenagers and social media, a wide variety of negative topics are typically referenced. According to a 2018 survey by Education Week Research...
Categories: Digital Citizenship, ResearchFears abound about how social media, smartphones, and digital games are leading to depression, anxiety, and other mental health problems. What is under-discussed and under-investigated is how such technologies can foster social...
Categories: New Trends, ResearchInstitute of Play Brings Gaming Resources to the Connected Learning Alliance
The Institute of Play (IoP) as an organization may no longer exist but their research, tools, and resources are now available on the Connected Learning Alliance’s Institute of Play page. From teacher-tested,...
Categories: Educational Practice, Featured, ResearchWhat Does Digital Civic Engagement Mean in the Era of COVID-19?
Is creating a TikTok video really an example of civic engagement? How about changing your Facebook profile image in service of a cause? Are young people really as disconnected from their civic...
Categories: Civic Engagement, ResearchProceedings of the 2019 Connected Learning Summit Released
On behalf of the Connected Learning Summit Conference Committee, we are pleased to announce the publication of the Proceedings of the 2019 Connected Learning Summit. It is our honor to share with...
Categories: Connected Learning, ResearchIt’s rare to have the opportunity to work with a stable team of extraordinary scholars over the course of a decade. It’s even rarer for this group of scholars to span a...
Categories: Connected Learning, Research